Last Updated: 15 May 2025
Source: Statifacts
The North America metaverse market size was estimated at USD 47.3 Billion in 2024 and is projected to be worth around USD 2,724.4 Billion by 2034, growing at a CAGR of 49.98% from 2025 to 2034.
Industry Worth | Details |
Market Size in 2025 | USD 66.6 Billion |
Market Size by 2034 | USD 2724.4 Billion |
Market Growth Rate from 2025 to 2034 | CAGR of 49.98% |
Metaverse refers to a virtual world in which real people/users are represented as avatars. Applications of the metaverse include interactive learning, improving work productivity. E-commerce and mass audience attraction. Some metaverse implementations also rely on digital currencies such as cryptocurrency, which can be traded as non-fungible tokens (NFTs) and track ownership using blockchain technology.
North America’s metaverse market dominates the global metaverse market due to its well-established strong technology ecosystem, robust gaming industry, 5 G internet penetration and adaptability, heavy investment in metaverse for corporate and industrial adoption, and cryptocurrency and digital asset integration. Furthermore, the rising demand for the metaverse in media and entertainment applications, along with the rise in the popularity of interaction models, also contributes immensely to the market growth. Growth Factors
Rising Demands in the Industrial and Entertainment Industries
The industrial and entertainment industry in North America is rapidly growing due to the increase in the adoption of new technology like augmented reality and virtual reality. These technologies help enhance the immersive user experience and provide a real-world feel to the games. VR headsets, smart helmets, and smart glasses are some of the devices that can be used by an individual to gain such an experience of a digital world. Moreover, the increase in adoption rate of the metaverse device is due to its popularity amongst millennials and Gen Z, who are in search of such advanced technology for entertainment.
Increasing Investment in Metaverse
With the growing demand for metaverse platforms, investment has increased from private players in North America. Private players are investing in infrastructure and innovation to provide an immersive user experience through metaverse platforms. A big player in the metaverse market, Facebook made headlines when it rebranded as Meta. The North American countries, such as Canada and the U.S., are working towards building new metaverse projects focusing on gaming and immersive experiences, such as Roblox. Moreover, other big players in the market, like NVIDIA and Microsoft, are building the hardware to support such projects.
High Cost of Installation and Maintenance of Metal Components
In the North American market for the metaverse, significant portions of capital must be allocated toward the purchase of metaverse hardware, including XR devices, sensors, and trackers. The ultra-capacitive storage systems, alongside the ultra-fast networking infrastructure, as well as the complex node hardware, all work toward elevating the cost of doing business in the region. The costs associated with the purchase of these devices are traditionally high due to the incorporation of advanced technologies capable of rendering more than just three dimensions, and the ability to create strikingly lifelike scenes using virtual reality, which greatly raises expenses in this case.
In North America, the monetization of metaverse ecosystems, as an example, undergoes continuous expansion while also requiring expensive 3D modeling tools, game engines, and rendering software. Acquiring and maintaining these specialized tools alongside subsidizing them with skilled labor and their supporting services, such as customer care, also works toward driving up the overall as well as hidden costs.
Infrastructure development in emerging nations
North America is a well-established technological hub with some of the biggest market players in the metaverse market. The presence of global leading brands paves the way for the emerging brands to understand and innovate the market products and gain popularity in their regions. Many private players are heavily investing in building infrastructure to support the market in countries like the United States, Canada, and Mexico. Metaverse brings the potential for expansion into people’s everyday life, where they could choose to work, live, and play in real-time. Moreover, it is expanding opportunities for business along with an immersive user experience.
By component, the hardware segment held a dominant presence in the market in 2024. This segment is made up of providers of consumer hardware such as extended reality hardware, AR/VR headsets, and displays. By component, the software segment is expected to grow at the fastest rate in the market during the forecast period of 2025 to 2034. The software segment is expected to grow in tandem with the increasing demand for hardware components to run the equipment smoothly.
By platform, the mobile segment accounted for a considerable share of the market in 2024. Mobile devices, such as smartphones and tablets, are widely accessible to a broad demographic of users. By platform, the desktop segment is projected to experience the highest growth rate in the market between 2025 and 2034.
By offering, the virtual platform segment led the market. Virtual platforms serve as the foundational infrastructure for accessing and interacting within the metaverse. By offering, the asset marketplace segment is set to experience the fastest rate of market growth from 2025 to 2034. In the metaverse, users interact with digital assets such as virtual real estate, avatars, clothing, accessories, digital art, and virtual goods.
By technology, the virtual reality and augmented reality segment registered its dominance over the market in 2024. The metaverse creates a sense of virtual presence with the use of 3D virtual environments. The technology which is used in order to create this sense of virtual presence is virtual reality and augmented reality.
By technology, the blockchain segment is anticipated to grow with the highest CAGR in the market during the studied years. Blockchain technology helps in providing digital proof of ownership, transfer of value through crypto or governors, and digital collectability of assets.
By end-user, the media and entertainment segment dominated the market. The media and entertainment sector is helping to improve the social interactions of the participants. To add value to the entertainment brands to enhance their operations like world building, immersive storytelling, and unleashing the fan creativity, the companies are making use of metaphors concept.
By end-user, the retail segment is projected to expand rapidly in the market in the coming years. The metaverse offers the potential for immersive virtual environments where users can shop for products and services in a highly interactive and engaging manner.
Published by Yogesh Kulkarni
Stats ID: | 8295 |
Format: | Databook |
Published: | May 2025 |
Delivery: | Immediate |
Last Updated: 15 May 2025
Source: Statifacts
Last Updated: 15 May 2025
Source: Statifacts
Subsegment | 2024 | 2025 | 2026 | 2027 | 2028 | 2029 | 2030 | 2031 | 2032 | 2033 | 2034 |
---|---|---|---|---|---|---|---|---|---|---|---|
AR & VR | 28.50 | 39.90 | 56.65 | 81.65 | 119.05 | 175.67 | 264.16 | 402.78 | 623.35 | 978.94 | 1,559.71 |
Mixed Reality | 2.68 | 3.83 | 5.55 | 8.16 | 12.14 | 18.27 | 28.02 | 43.59 | 68.81 | 110.23 | 179.16 |
Blockchain | 10.36 | 14.70 | 21.14 | 30.86 | 45.59 | 68.15 | 103.82 | 160.37 | 251.44 | 400.03 | 645.68 |
Others | 5.80 | 8.19 | 11.73 | 17.03 | 25.01 | 37.16 | 56.25 | 86.31 | 134.37 | 212.20 | 339.85 |
Last Updated: 15 May 2025
Source: Statifacts
Stats ID: | 8295 |
Format: | Databook |
Published: | May 2025 |
Delivery: | Immediate |
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